Wednesday, February 26, 2020

Online game Parents should control their children's online time Research Paper

Online game Parents should control their children's online time - Research Paper Example The games are currently more entertaining due to advanced features added in them. This contributes to addiction which makes the game industry to grow very fast. Apart from addiction, online games have negative economic impacts because parents and teenagers spend their savings playing the games. It is difficult for some gamers, especially children to differentiate reality and cyber world. Study outcomes show that online games violence does not help in reducing real world problems as some people claim. People are spending most of their time playing online games. Currently, studies show that a large percentage of children in the US play online games (Prot, McDonald, Anderson 2). They also show that young people play online games for about 2 hours a day. 25 percent of the young males spend about 4 hours playing online games (Prot, McDonald & Anderson 2). Children are the most affected because they make 79.9 percent of all the gamers globally (Fullerton, Taylor, Grande 1). As people spend their time playing online games, they start focusing more on the game and forget the real world. Most people play games in order to escape reality. Games are currently more advanced and interesting. Consequently, people use them as way of relaxing. Others also use them to pursue their passions. For instance, those who like football and have never had a chance to play it in real world gain satisfaction by playing virtual games. In addition, people can play games that require opponents in real world such as chess. They do not need their friends in the virtual world. This has reduced people’s level of interaction in the society. People do not have much interaction with their families because the online games have become their first priority. The situation destroys relationships between family members. The virtual game world affects people’s real lives because gamers bring problems from the gaming world to real life. In the virtual game world, people do

Monday, February 10, 2020

Social Awarness Essay Example | Topics and Well Written Essays - 500 words

Social Awarness - Essay Example In a way some sick audience may become victims to such ill movies, which hasn't got any social message. The movies which are actually made for entertainment if causes damage to the society must not be made available to all except to adults under strict rules and regulations. I would to like to take the movie Frankenstein as part of subject to evaluate. This was originally a novel written by Mary shelly, which was later made as a movie. The title name Frankenstein (Victor Frankenstein) is a name of a scientist who is obsessed and crazy of creating life in a dead body. The very first intention of the director to make a horror movie of such genera is it self a matter of concern. It is not that such movies should not be made but basing the total movie on a point like regeneration of human life is unethical and paranoid. Not even the very own base of the movie, the way the movie is made clearly indicates the mediocre and harming the society's nature towards the humanity. He spent many years to acquire dead bodies from grave and also by torturing animals. After ten years of wild goose chase he was finally ready to induce life into his creation. Frankenstein asks his assistant (Fritz) to bring a brain from the university. He drops the normal one and steals a criminal's brain from a dead body. Finally Frankenstein manages to put life into his imagination.